Nexus Point Xenas

Nexus Point Xenas

3 wings — defeat Arcane and Void wings to unlock Light

Arcane Wing — Trash Before Kasreth
Environment: Arcane Tripwires stun for 5s (rogue/engineer can defuse). Broken Pipes spawn puddles. Mana Batteries must be killed within 12s when activated by Circuit Seers. Corespark Conduits give a damage buff but apply a stacking DoT — use defensives.
Flux Engineer
  • Suppression Field — targets random player. Pre-spread. If targeted, minimize movement (bonus damage while moving).
  • Drops an active Mana Battery on death — swap and kill it ASAP.
Nexus Adept
Circuit Seer (Immune to CC)
Chief Corewright Kasreth
Boss 1 · Arcane Wing

Chief Corewright Kasreth

Space management fight — puddles + leylines shrink the room over time
  • No melee swings. Boss hits tank with instant arcane damage instead.
  • Be aware of the damage type for defensive planning.
  • Beams spawn on edges and cut across the room — deal arcane damage + slow.
  • Remove them by running into a beam while you have Reflux Charge (a DoT debuff applied to a player).
  • Prioritize beam intersections to clear multiple at once.
Flux Collapse Everyone
  • Targets 1 player with several small circles that leave puddles (persist 75s).
  • Bait near edges or existing puddles to preserve space.
  • Cast at full energy.
  • Massive orb at random player → knockback + DoT (until healing absorb removed) + huge puddle.
  • Position to avoid being knocked into puddles or through leylines.
  • Use group defensives and healing CDs — the DoT is heavy if absorb isn't removed quickly.
Void Wing — Trash Before Nysarra
Reformed Voidling
  • On death becomes a Smudge that tries to awaken a nearby Nascent Dreadflail. CC and cleave it down fast.
Cursed Voidcaller
  • On death casts Creeping Void — burst damage. Use Curse dispels.
Duskfright Herald (Immune to CC)
  • Entropic Leech — channels on random player. Combat drop or remove the healing absorb to stop it.
  • Dark Beckoning — pulsing damage + projectiles. Dodge.
Grand Nullifier
  • Nullifyinterrupt EVERY cast.
  • Dusk Frights — avoid fear zones.
  • On death becomes a Smudge → same as Reformed Voidling.
Dreadflail (Immune to CC)
  • Void LashTANK: Face away from group. Use a defensive.
  • Flailstorm — AoE around fixated player. Kite if targeted.
Null Sentinel (Immune to CC)
Corewarden Nysarra
Boss 2 · Void Wing

Corewarden Nysarra

Starts at 60% HP (actual HP is high) — burn windows every ~1min with 300% damage amp
  • Channeled on tank.
  • Ends with knockback + 50% increased damage taken for 10s.
  • Extremely dangerous when adds are alive.
  • Save a strong defensive for overlaps with Null Vanguard adds.
  • Summons 1 Dreadflail + 2 Grand Nullifiers.
  • Pick up adds immediately. Face Dreadflail away during Void Lash.
  • Interrupt Grand Nullifiers.
  • Kill adds before stun ends — boss casts Devour The Unworthy on any survivors.
  • Summons 1 Dreadflail + 2 Grand Nullifiers.
  • Pick up adds immediately. Face Dreadflail away during Void Lash.
  • Interrupt Grand Nullifiers.
  • Kill adds before stun ends — boss casts Devour The Unworthy on any survivors.
  • Large AoE on 2 players — DoT to anyone hit.
  • Spread away from allies.
  • Use a defensive if needed.
Light Wing — Trash Before Lothraxion
Unlocks after both wing bosses are killed. Use the conduit to return to the start, interact with the console to form the bridge.
Radiant Swarm
  • Fixates random players — kite if targeted. Takes extra AoE damage (Cluster Weakness).
Flarebat
  • Purge Holy Echo if possible. On death drops AoE damage + healing zone.
Lightwrought
  • Holy Bolt — keep interrupted.
  • Burning Radiance — on 2 random players. Magic dispel one ASAP, defensive/heal through the other.
Lothraxion
Boss 3 · Light Wing

Lothraxion

Space management + intermission — permanent puddles, find the real boss among clones
  • Puddles are PERMANENT for the entire fight. Drop them at edges and away from the group.
  • Critical to manage space — especially if you didn't clear the whole platform.
  • Targets 3 players — damage + DoT to anyone within 8yds, spawns 2 Fracture Images per target.
  • Spread loosely.
  • Use defensives and healing CDs.
Fracture Images Everyone
  • Mirrored Rend — hits anyone within 5yds (puddles + knockback).
  • Stay away from images.
  • Flicker — images dash at a random player.
  • Be ready to dodge.
Divine Guile — Intermission Everyone
  • Boss hides among many clones, pulsing group damage.
  • Find the real boss and interrupt him. He's the only one WITHOUT horns of light (bald head). Don't interrupt clones — triggers Core Exposure.
  • Hunter's Mark tracks the real boss through stealth.